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Whether this was a case of You Have Outlived Your Usefulness or a simple miscalculation isn't particularly well explained.
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interesting equipment, including a gun that brainwashes people and an atomic bomb, and around the halfway point they attempt to destroy the Schwartzwelt with the team still inside, which would strand them in the demon world forever. Over the course of the game, however, you learn that they sent the team with some rather. As secretive government types they're rather shady, but they nevertheless seem supportive of the mission and mean you no harm. Further, mutually exclusive end-game Sidequests, unique equipment, and so forth also exist past the Point of No Return.
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Also Shekinah- the Three Wise Men's Final Speech in which she despairingly mourns that humanity will destroy the Earth she loves. In Redux, Demeter's Reluctant Sacrifice in all new routes, despite having manipulated the protagonist to obtain the cosmic fruit for the Three Wise Men, she genuinely believed in the World of Law (shame the Three Wise Men only care about themselves) as the best alternative for nature. Even before the fight, he expresses regret that things have lead to a Duel to the Death due to your bond with each other, and after the battle, as he dies he acknowledges that you were always better than him.
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Instead of angrily telling you to piss off like other demons will, "gentlemen" demons will simply politely request to return to the battle. Demons with the "gentleman" personality are unfailingly polite, even if negotiations fall through.Mithras is less openly hostile to the humans than the other tyrants, and offers them citizenship in his domain first.The outside world is the "crime," the plasma wall the verdict, the Schwarzwelt the sentence. The role of the wall is to "disassemble" everything at the molecular level so it can be properly reconstituted as whatever the Schwarzwelt thinks it would best fit as.So don't worry too much about all the people being swallowed up by the Schwarzwelt if the mission fails -everyone will be vaporized before it happens. Advancing Wall of Doom: The Schwarzwelt's earthly boundaries are delimited by a wall of plasma that destroys anything it touches.The dungeons in this game reflect this as they are designed after human vices, such a giant shopping mall that reflects humanity's constant desires and pressures to keep spending even when it is entirely unsustainable, which ought to ring the anxieties of many playing it. Strange Journey therefore strikes fear in those who are concerned about the Earth's many issues, from overpopulation to overconsumption and the dastardly results they have on the global environment. Adult Fear: Fitting for the entry focused on working adults in the military instead of youths and students as in most SMT games, the overall themes of Strange Journey drop the usual Coming of Age undertones and anxieties of students in favor of an exesitential dread about Earth's future.Adaptive Armor: The DEMONICA suit, designed to continuously improve your performance.